[Link to play A Wizard’s Journey]
This is the 5th video game that I created for a Coursera.com class.
The Coursera class did not provide any templates or game assets for this one. But the sky was the limit for what can be used.
I’m a huge fan of spell-caster/role-playing games so I naturally decided to build one of those types of games for my capstone project.
When I started working on this project, I first started with a big-picture vision of what I wanted to create. I started with the general skeletal structure of zone levels leading to boss fights, and then repeating with the pattern of zone levels to boss fights. The style/theme that I was going for was magical spell-caster vs. giant bugs with some cosmic elements.
With enough details to start building, I decided to use one of my previous projects as a foundation to build upon. Although, I would still need to develop changes to the game in order to transform it to what I intend it to be. The game that I used as a foundation is linked [here.] Features that I developed for the game include:
I went far above and beyond the requirements of what was to be submitted for the final project of this Coursera class.
If I were to continue developing this game, these are things that I would add:
With this game, I earned a Coursera.com certificate for Game Design and Development 5: Capstone Project. The certificate is linked [here.]